Conceived Project Gramme, a location-independent creative-production model designed to give video users the same experience whether they worked locally, remotely accessed an on-prem workstation, or connected to an AWS virtual workstation.
Originated the virtual-workstation approach for video teams that helped seed MegaStation, Epic's broader internally built platform. The model let new hires use their own devices to reach secure, network-connected workstations with the required software and licensing through Parsec and related tools.
Championed and managed the early LucidLink deployment for roughly 50-100 video users, including migration from on-prem storage, adoption, optimization, and legacy-resource decommissioning. The successful platform later expanded to more than 1,000 users and approximately one petabyte of media.
Designed the final Project Gramme automation layer: Iconik as the asset and metadata source of truth, with Airtable-orchestrated workflows turning approved masters into platform- and region-specific versions and routing work to localization teams. Final components were entering deployment when the role ended.
Translated creative needs into system architecture, requirements, integrations, rollout plans, documentation, and support paths while coordinating editors, producers, IT, legal, procurement, vendors, and external developers.
Built and supported internal tools for media transfer, preview, archive, mass deliverables, QC, transcoding, Premiere versioning and localization, and Adobe/DAM handoffs.