Applied AI Tooling · Production Technology · Post-Production Systems

Hutson Cappelmann

Cary, NC Currently interviewing · full-time senior IT, production technology, post-production, and applied AI tooling roles

Applied AI tooling and production-technology engineer with 15+ years close to the work: sitting with operators, finding repeated friction, and turning it into tools, integrations, runbooks, and support paths people can actually use. Most recently at Epic Games, that meant video and editorial systems, remote-production workflows, custom automation, and AI tooling. Before that, WPP/Hogarth and @Radical.

  • Post-Production Systems
  • Remote Editorial
  • Storage & Cloud
  • Hardware & Edit Suites
  • Workflow Automation
  • Applied AI Workflows
  • Agentic Tooling
  • MAM / DAM

Selected Systems Work

Some recent infrastructure and workflow work.

Video Production Infrastructure

Workflow Modernization

Epic Games 2020-2026

The video org needed production systems for remote editorial, off-prem storage, archival visibility, and high-performance workstations.

Drove the storage migration to cloud-backed systems, the MAM/DAM rollout, cloud and remote editorial workflows, edit-suite standards, Adobe workflow automation, and the production support tooling for the editorial team.

Storage MigrationMAM / DAMAWSParsecEditorial Pipeline AutomationNLE Systems

Production Collaboration

MAM / DAM & Review Tooling

Epic Games, Hogarth/WPP 2015-2023

Distributed post-production teams needed cleaner archival, better review tooling, and reliable ways to move media between offices.

Operated archival and review systems on Frame.io, Iconik, StorNext, and Sohonet. Introduced new review tooling and ran the media transfer infrastructure the global team relied on.

Frame.ioIconikStorNextSohonetMediaShuttle

Agentic Tooling

Applied AI Workflow and Operations Tooling

Personal and production operations 2024-2026

Creative and technical teams lose hours to scattered knowledge, repeatable media tasks nobody's automated yet, and project state hidden across half a dozen tools.

Built AI-assisted workflows for media search, downloader/transcoder tooling, archive pipelines, editorial pipeline automation, Slack, API integrations, LLM tool routing, sub-agent task decomposition, agentic coding, and operational runbooks.

CodexClaudeLLM Tool RoutingSub-agentsAgent SkillsPortkeyVercelGitHubDocker / ComposeTerraform / OpenTofuGitHub Actions / CI/CDLinux Opsn8nWorkatoPython ScriptsSlackAPI IntegrationsRAG / Search

Experience

15+ years of post-production systems and production technology.

2020-2026

Cary, NC

Post-Production Systems Engineer / Production Technology Specialist

Epic Games

Moved through Epic's Technology, Video, and Operations groups and became a day-to-day owner for reducing editorial friction: recurring issues, unclear handoffs, slow media movement, editorial workflow gaps, archive work, and paths from problem report to resolution.

Led the move from on-prem video storage to cloud-based editorial workflows. Identified the workable path, coordinated across IT, legal, operations, and production stakeholders, managed rollout and cutover, and supported the teams after launch.

Built and supported internal workflow software for media transfer, preview, archive, mass deliverables, QC, AI-assisted editing, transcoding/downloading, After Effects/Airtable tracking, Premiere versioning/localization, and Adobe/DAM handoffs.

Partnered with editors, producers, IT, legal, procurement, vendors, and technical stakeholders to turn fuzzy production asks into practical tools, docs, and systems someone could actually run.

Managed hardware upgrades and workstation deployments across edit, capture, graphics, remote, and event workflows, plus on-site editorial setups for live events.

Bridged production operations and software/tooling work across APIs, media pipelines, automation, and support escalation so creative teams could reliably adopt new workflows.

2015-2020

New York, NY

Sr. Post Prod Engineer

Hogarth Worldwide (WPP)

Kept Hogarth's editorial team working through the 2020 COVID-19 shift to remote post. That meant moving workflows off on-site-only infrastructure on a tight timeline.

Supported post-production studios, NLE systems, hardware upgrades, artist workstations, and storage workflows for local and global teams.

Administered Quantum StorNext environments and ran media storage, transfer, review, and collaboration workflows for the global team.

Helped evaluate and roll out new collaboration tools (Frame.io among them) while keeping the existing post-production systems running.

Designed and built audio mix rooms, Pro Tools and DAW systems, and post-production studio spaces. Handled room requirements, procurement, installation, and technical readiness.

2013-2014

New York, NY

Post-Production Engineer

@Radical.Media

Supported Final Cut Pro 7 edit rooms, mix rooms, and assistant-editor stations across a Mac Pro–based post-production facility.

Assisted the editorial migration from Final Cut Pro 7 to Adobe Premiere, room by room.

Administered Xsan and StorNext metadata controllers, user accounts, and the shared file servers behind the editorial workflow.

Ran day-to-day signal patching and tape deck operations: ingest, transfers, deliveries, whatever the rooms needed.

2012-2013

New York, NY

Audio Producer and Assistant

DuArt Film and Video

Produced and engineered Pro Tools audio sessions for TV spots, films, and TV shows. Sound design, mixing, sound editing, and voice-over recording.

Scheduled and coordinated voice actors across overlapping bookings to keep client work moving through the studio.

Ran day-to-day session work from booking through delivery for engineers and clients across the audio rooms.

Capabilities

Tools and systems I work with day-to-day.

Editorial Storage and Remote Workflows

  • LucidLink
  • StorNext / Xsan
  • OpenDrives
  • Sohonet / MediaShuttle
  • Cloud-backed storage
  • Parsec remote workstations
  • Archive and proxy workflows

MAM, DAM, Review, and Delivery

  • Iconik
  • Frame.io
  • Metadata and archival visibility
  • QC and versioning
  • Delivery handoffs

Edit Suites, Hardware, and Production Technology

  • Premiere / After Effects / Pro Tools
  • AJA / Blackmagic I/O
  • SDI / NDI / Dante
  • Review rooms
  • Workstation deployments
  • Audio mix rooms

IT Ops and Creative Support

  • Mac / Windows / Linux
  • Networking and licensing
  • Access and onboarding
  • Vendor coordination
  • Ticket escalation
  • Runbooks and docs

Automation and Workflow Tools

  • n8n
  • Workato
  • Python scripts
  • AWS
  • Docker / Docker Compose
  • Terraform / OpenTofu
  • GitHub Actions / CI/CD
  • Linux server operations
  • Airtable workflows
  • Editorial pipeline automation
  • Downloader / transcoder tooling
  • API integrations

Applied AI and Agentic Workflow Prototyping

  • Claude / Codex
  • LLM tool-integration interfaces
  • Sub-agent / skill workflows
  • Agentic repo workflows
  • RAG / unified search concepts
  • Prompt and context engineering
  • Workflow discovery and evaluation
  • Log analysis
  • Documentation generation

Contact

Currently interviewing for full-time senior IT, production technology, and post-production roles.

Telegram
@Hutson
Education
Savannah College of Art and Design (SCAD) · BA, Sound Design, 2011