Media Systems Engineer
Epic Games
- Led "Project Gramme," a workflow modernization effort for remote video production, including LucidLink migration, Iconik archival and MAM adoption, and a cloud editorial VDI initiative using Parsec and AWS.
- Owned editorial hardware and software upgrades, supporting NLE systems, related servers, and day-to-day technical support.
- Worked with cross-functional teams and external partners to implement projects and maintain security compliance.