Post-Production Systems Engineer / Production Technology Specialist
Epic Games
- Moved through Epic's Technology, Video, and Operations groups and became a day-to-day owner for reducing editorial friction: recurring issues, unclear handoffs, slow media movement, editorial workflow gaps, archive work, and paths from problem report to resolution.
- Led the move from on-prem video storage to cloud-based editorial workflows. Identified the workable path, coordinated across IT, legal, operations, and production stakeholders, managed rollout and cutover, and supported the teams after launch.
- Built and supported internal workflow software for media transfer, preview, archive, mass deliverables, QC, AI-assisted editing, transcoding/downloading, After Effects/Airtable tracking, Premiere versioning/localization, and Adobe/DAM handoffs.
- Partnered with editors, producers, IT, legal, procurement, vendors, and technical stakeholders to turn fuzzy production asks into practical tools, docs, and systems someone could actually run.
- Managed hardware upgrades and workstation deployments across edit, capture, graphics, remote, and event workflows, plus on-site editorial setups for live events.
- Bridged production operations and software/tooling work across APIs, media pipelines, automation, and support escalation so creative teams could reliably adopt new workflows.